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Smallest Unit

project overview
Smallest Unit — interfaces, reduced Most interfaces are built to get out of the way — the interaction is a means to an end, and the feedback is silent or functional at best. Smallest Unit is a small playground that asks the opposite question: what if the interface is the experience, and every interaction has a voice? It's a collection of experimental interfaces that reduce music and visual art to their simplest, most expressive form — stripped-back tools where a tap, a drag, or a toggle produces sound, and where the boundary between "using" and "playing" disappears. I made it as a side project to explore the connection between UI interactivity and sound — a space where I could think about feedback, rhythm, and delight without a brief, a backlog, or a metric to move. The constraint is in the name: each experiment is built around the smallest unit of interaction needed to create something expressive, which forces a kind of design discipline that doesn't always survive inside a product roadmap. It's also a reminder of why I got into this in the first place — that interfaces can be beautiful, surprising, and a little bit joyful, not just efficient.
project type
Plaything
year
2026
my role
Designer/Builder
client
Personal





